using FixMath;
using UniFramework.Actor;

namespace UniFramework.Battle
{
	public class BulletHitRecord
	{
		public LogicActor target;
		public FixInt timeToCanHit;

		public BulletHitRecord(LogicActor target, FixInt timeToCanHit)
		{
			this.target = target;
			this.timeToCanHit = timeToCanHit;
		}
	}
}